Sounds

This file gives you full control over the audio feedback in CatzFly. You can customize the sound, volume, and pitch for various actions, or disable all sounds entirely.

Global Settings

At the top of the file, you will find a global switch for all sounds.

# This 'enabled' flag controls whether ANY sound effects are played by the plugin.
# If set to false, no sounds will be played.
enabled: true

Sound Structure

Each sound effect is defined by its ID (e.g., flight-activate) and has three properties you can change.

# A unique ID for the sound event
flight-activate:
  # The Bukkit Sound enum name.
  sound: ENTITY_FIREWORK_ROCKET_LAUNCH
  # The volume of the sound (1.0 is normal).
  volume: 0.8
  # The pitch of the sound (1.0 is normal).
  pitch: 1.2
Key
Description

sound

The name of the sound to be played. You must use a valid Sound name from your server version's Bukkit API (e.g., ENTITY_PLAYER_LEVELUP, BLOCK_ANVIL_LAND).

volume

The loudness of the sound, typically between 0.0 and 1.0.

pitch

The pitch of the sound. 1.0 is the normal pitch, <1.0 is lower, and >1.0 is higher.

Last updated